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CS2 BY THE NUMBERS · ALL TIME · UPDATED HOURLY

Since launch

All Competitive matches since launch (27 Sep 2026): 150 matches. What they say about clutch odds, aces, weapons and which side wins. The week-by-week story is in the weekly issues.

2,905 ROUNDS · 20,654 KILLS

01Headline numbers

All Competitive matches since launch (27 Sep 2026): 150 matches, refreshed hourly.

MATCHES
150
ROUNDS
2,905
KILLS
20,654
HEADSHOT RATE
40%of 20,654 kills
CT ROUND WINS
53%of 2,905 rounds
T ROUND WINS
47%of 2,905 rounds
CLUTCHES WON
17%of 3,449 clutches
ACES SEEN
431 in 68 rounds

02Clutch odds

How often the last player alive on a side still wins the round, by how many enemies were alive when it started.

Clutch win rate by situation, overall and per side (Competitive matches since launch)
ClutchOverallCTT
1v161%out of n=56558%out of n=29264%out of n=273
1v221%out of n=83019%out of n=39923%out of n=431
1v35.7%out of n=9105.2%out of n=4276.2%out of n=483
1v42.0%out of n=7491.6%out of n=3182.3%out of n=431
1v50.5%out of n=3950.6%out of n=1790.5%out of n=216

n = clutch situations; – = fewer than 30, too few for a number.

CLUTCH WIN RATE, ALL SIDES
Clutch win rate, all sides. 1v1: 61%; 1v2: 21%; 1v3: 5.7%; 1v4: 2.0%; 1v5: 0.5%.1v161%1v221%1v35.7%1v42.0%1v50.5%

A clutch starts when a player becomes the last one alive on their side; N is how many enemies are alive at that moment, and 1v5 covers five or more. It counts as won when their side wins the round, by kills or by the bomb. Each side clutches at most once per round, so a 1v3 that ends as a 1v1 counts as a 1v3 for the clutcher and as a 1v1 for the last opponent standing.

Clutch odds by map

Clutch win rate by map, all sides (Competitive matches since launch)
Map1v11v21v31v41v5
Dust II61%20%3.6%2.7%0.0%
Mirage63%23%7.1%1.2%0.9%

– = fewer than 30 situations on that map.

03Weapons

The weapons with the most kills: each one's share of all kills, how many of its kills were headshots and the average distance between killer and victim.

Top weapons by kills (Competitive matches since launch)
WeaponKill shareHeadshotsAvg distance
AK-475,778 kills28%47%17.9 m
M4A1-S2,969 kills14%35%18.2 m
AWP2,891 kills14%14%27.9 m
M4A41,122 kills5.4%37%18.0 m
USP-S1,078 kills5.2%68%17.7 m
Glock-18935 kills4.5%55%15.5 m
Galil AR883 kills4.3%34%17.0 m
Desert Eagle823 kills4.0%67%19.8 m
SSG 08457 kills2.2%54%33.4 m
MP7396 kills1.9%29%13.5 m
MP9393 kills1.9%48%12.0 m
MAC-10361 kills1.7%43%12.4 m
FAMAS299 kills1.4%28%17.9 m
XM1014241 kills1.2%47%11.1 m
AUG190 kills0.9%34%22.4 m

– = fewer than 100 kills with that weapon, too few for its headshots and distance.

SHARE OF ALL KILLS, TOP 10 WEAPONS
Share of all kills, top 10 weapons. AK-47: 28%; M4A1-S: 14%; AWP: 14%; M4A4: 5.4%; USP-S: 5.2%; Glock-18: 4.5%; Galil AR: 4.3%; Desert Eagle: 4.0%; SSG 08: 2.2%; MP7: 1.9%.AK-4728%M4A1-S14%AWP14%M4A45.4%USP-S5.2%Glock-184.5%Galil AR4.3%Desert Eagle4.0%SSG 082.2%MP71.9%

04Aces and multi-kills

Counted per player per round: one player killing exactly three enemies in a round is one 3K, and an ace is all five. Two players who each get a 2K in the same round count as two.

Multi-kills per 100 rounds and per match (Competitive matches since launch)
KillsPer 100 roundsPer match
2K3,643 seen125.4more than one a round24.29more than one a match
3K1,156 seen39.8one every 2.5 rounds7.71more than one a match
4K276 seen9.50one every 11 rounds1.84more than one a match
Ace43 seen1.48one every 68 rounds0.29one every 3.5 matches

05Knife and Zeus kills

KNIFE KILLS
0.2%1 in 544 kills
ZEUS KILLS
<0.1%1 in 1,215 kills

Rare kills

Rare kills as a share of all kills (Competitive matches since launch)
KillShare of kills
Noscope (sniper rifle, unscoped)0.4%1 in 265 kills
Wallbang (through a wall or object)3.1%1 in 32 kills
Through smoke4.1%1 in 24 kills
While blind (flashed)0.2%1 in 480 kills
Airborne (killer in the air)0.3%1 in 323 kills

06Side win rates

The share of rounds each side won, and how often the bomb was planted (out of the rounds where we know whether it was).

CT ROUND WINS
53%of 2,905 rounds
T ROUND WINS
47%of 2,905 rounds
BOMB PLANTED
44%of 2,340 rounds
Round win rate per side by map (Competitive matches since launch)
MapRoundsCT winsT wins
Dust II81555%45%
Mirage66852%48%

– = fewer than 300 rounds on that map.

08Methodology

All Competitive matches since launch (27 Sep 2026): 150 matches, 2,905 rounds and 20,654 kills. The default view counts Premier and Competitive matches together; the switch at the top shows Premier, Competitive or Wingman on its own. Every player in each demo counts, and only totals are published: no names, no profiles.

A weekly issue covers every match played since the issue before it (Issue 1: since launch), up to its release: every Monday at 06:00 UTC, or earlier when we close a week by hand. An issue doesn't change after its release: matches parsed later for its period stay out of it (they still count in the all-time numbers). Times are UTC.

  • Left out: other game modes, warmup, rounds that never finished and rounds ended by a surrender vote. Valve matchmaking has no knife rounds.
  • A kill is a death dealt by an enemy. Team kills, suicides and deaths to the world (a fall, for example) count as deaths only.
  • Live numbers refresh hourly; new demos join as they're parsed. Positions and bomb plants come from demos parsed since gatherer 0.3.4; older matches were backfilled from their stored kills and rounds.

A number needs a minimum sample before it shows; below it, the cell shows a dash and the section says so once. The minimums are the same for an issue as for all time, so a quiet week shows more dashes.

Clutch odds (each cell)
30 situations
Side win rates, bomb plants
300 rounds
Multi-kills and aces
1,000 rounds
Kill shares, headshot rate
2,000 kills
A weapon's headshots and distance
100 kills with it
Heatmaps
300 positioned kills
A map in the by-map tables
20 matches

09Cite this data

Quoting these numbers? Please credit killcam.gg with a link to this page, and note the date: they change as new matches come in.

PLAIN TEXT
Source: killcam.gg CS2 stats, all matches since launch, https://killcam.gg/stats/all-time (retrieved 10 Oct 2026)
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<a href="https://killcam.gg/stats/all-time">CS2 stats by killcam.gg</a>