Nuke stats
All Premier and Competitive matches on Nuke since launch (27 Sep 2026): 25 matches. What they say about clutch odds, which side wins, the weapons that get the kills and where players die.
01Heatmap
Kills show where attackers stood, deaths where victims fell: the newest 50,000 kills with positions, from demos parsed since gatherer 0.3.4. Radar image: CS Demo Manager (MIT licence).
02Embed this heatmap
Paste this into any page to show the Nuke kill heatmap; it updates as new matches come in. It shows the upper level; add &level=lower to the image link for the lower one.
<img src="https://killcam.gg/stats/nuke/heatmap.svg?kind=kills" width="800" height="800" alt="CS2 Nuke kill heatmap" loading="lazy">
<p><a href="https://killcam.gg/stats/nuke">CS2 Nuke heatmap by killcam.gg</a></p>03Clutch odds
How often the last player alive on a side still wins the round on Nuke, by how many enemies were alive then.
| Clutch | Overall | CT | T |
|---|---|---|---|
| 1v1 | 62%out of n=87 | 58%out of n=45 | 67%out of n=42 |
| 1v2 | 22%out of n=117 | 19%out of n=57 | 25%out of n=60 |
| 1v3 | 4.1%out of n=169 | 4.1%out of n=73 | 4.2%out of n=96 |
| 1v4 | 2.2%out of n=134 | 2.0%out of n=51 | 2.4%out of n=83 |
| 1v5 | 0.0%out of n=56 | Too few yetout of n=24 | 0.0%out of n=32 |
n = clutch situations; – = fewer than 30, too few for a number.
04Side win rates
The share of rounds each side won on Nuke, and how often the bomb went down.
- CT ROUND WINS
- 56%of 481 rounds
- T ROUND WINS
- 44%of 481 rounds
- BOMB PLANTED
- 44%of 377 rounds
05Weapons
| Weapon | Kill share | Headshots | Avg distance |
|---|---|---|---|
| AK-471,076 kills | 32% | 50% | 17.0 m |
| M4A1-S522 kills | 15% | 32% | 17.2 m |
| AWP338 kills | 10.0% | 14% | 26.1 m |
| M4A4201 kills | 5.9% | 32% | 17.7 m |
| USP-S184 kills | 5.4% | 73% | 15.7 m |
| Glock-18170 kills | 5.0% | 60% | 14.4 m |
| Galil AR127 kills | 3.7% | 30% | 16.0 m |
| Desert Eagle117 kills | 3.5% | 77% | 22.2 m |
| MP7105 kills | 3.1% | 28% | 14.5 m |
| MP982 kills | 2.4% | Too few yet | Too few yet |
06Aces and multi-kills
| Kills | Per 100 rounds | Per match |
|---|---|---|
| 2K608 seen | Too few yet | Too few yet |
| 3K202 seen | Too few yet | Too few yet |
| 4K30 seen | Too few yet | Too few yet |
| Ace3 seen | Too few yet | Too few yet |
07Trends
Trends appear once Issue 2 is out: one point per weekly issue.
08Recent public clips on Nuke
09How it's counted
All Premier and Competitive matches on Nuke since launch (27 Sep 2026): 25 matches; every player in each demo counts and only totals are shown. Numbers refresh hourly, and below their minimum sample a cell shows a dash. What counts and what doesn't is in the methodology.
All CS2 stats →