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CS2 BY THE NUMBERS · ALL TIME · UPDATED HOURLY

Since launch

All Premier and Competitive matches since launch (27 Sep 2026): 325 matches. What they say about clutch odds, aces, weapons and which side wins. The week-by-week story is in the weekly issues.

6,268 ROUNDS · 44,596 KILLS

01Headline numbers

All Premier and Competitive matches since launch (27 Sep 2026): 325 matches, refreshed hourly.

MATCHES
325
ROUNDS
6,268
KILLS
44,596
HEADSHOT RATE
41%of 44,596 kills
CT ROUND WINS
53%of 6,268 rounds
T ROUND WINS
47%of 6,268 rounds
CLUTCHES WON
17%of 7,469 clutches
ACES SEEN
801 in 78 rounds

02Clutch odds

How often the last player alive on a side still wins the round, by how many enemies were alive when it started.

Clutch win rate by situation, overall and per side (Premier and Competitive matches since launch)
ClutchOverallCTT
1v160%out of n=1,24357%out of n=66763%out of n=576
1v221%out of n=1,82320%out of n=86622%out of n=957
1v35.9%out of n=1,9814.6%out of n=9067.0%out of n=1,075
1v42.2%out of n=1,6041.7%out of n=6952.5%out of n=909
1v50.2%out of n=8180.3%out of n=3500.2%out of n=468

n = clutch situations; – = fewer than 30, too few for a number.

CLUTCH WIN RATE, ALL SIDES
Clutch win rate, all sides. 1v1: 60%; 1v2: 21%; 1v3: 5.9%; 1v4: 2.2%; 1v5: 0.2%.1v160%1v221%1v35.9%1v42.2%1v50.2%

A clutch starts when a player becomes the last one alive on their side; N is how many enemies are alive at that moment, and 1v5 covers five or more. It counts as won when their side wins the round, by kills or by the bomb. Each side clutches at most once per round, so a 1v3 that ends as a 1v1 counts as a 1v3 for the clutcher and as a 1v1 for the last opponent standing.

Clutch odds by map

Clutch win rate by map, all sides (Premier and Competitive matches since launch)
Map1v11v21v31v41v5
Dust II62%20%4.3%2.3%0.0%
Mirage62%21%6.2%2.1%0.5%
Ancient55%24%5.9%1.8%0.0%
Nuke62%23%4.3%2.0%0.0%
Anubis53%22%7.5%3.7%0.0%
Inferno57%19%7.6%3.3%1.7%

– = fewer than 30 situations on that map.

03Weapons

The weapons with the most kills: each one's share of all kills, how many of its kills were headshots and the average distance between killer and victim.

Top weapons by kills (Premier and Competitive matches since launch)
WeaponKill shareHeadshotsAvg distance
AK-4712,795 kills29%47%18.0 m
M4A1-S6,523 kills15%34%18.3 m
AWP5,779 kills13%13%28.0 m
M4A42,628 kills5.9%38%18.2 m
USP-S2,432 kills5.5%68%17.7 m
Glock-182,086 kills4.7%57%15.8 m
Galil AR1,807 kills4.1%35%17.1 m
Desert Eagle1,534 kills3.4%66%19.5 m
MP71,057 kills2.4%30%14.2 m
MAC-10997 kills2.2%42%12.3 m
MP9909 kills2.0%50%12.1 m
SSG 08885 kills2.0%54%33.7 m
FAMAS647 kills1.5%32%18.2 m
XM1014421 kills0.9%46%11.1 m
P90394 kills0.9%38%13.0 m

– = fewer than 100 kills with that weapon, too few for its headshots and distance.

SHARE OF ALL KILLS, TOP 10 WEAPONS
Share of all kills, top 10 weapons. AK-47: 29%; M4A1-S: 15%; AWP: 13%; M4A4: 5.9%; USP-S: 5.5%; Glock-18: 4.7%; Galil AR: 4.1%; Desert Eagle: 3.4%; MP7: 2.4%; MAC-10: 2.2%.AK-4729%M4A1-S15%AWP13%M4A45.9%USP-S5.5%Glock-184.7%Galil AR4.1%Desert Eagle3.4%MP72.4%MAC-102.2%

04Aces and multi-kills

Counted per player per round: one player killing exactly three enemies in a round is one 3K, and an ace is all five. Two players who each get a 2K in the same round count as two.

Multi-kills per 100 rounds and per match (Premier and Competitive matches since launch)
KillsPer 100 roundsPer match
2K8,014 seen127.9more than one a round24.66more than one a match
3K2,412 seen38.5one every 2.6 rounds7.42more than one a match
4K557 seen8.89one every 11 rounds1.71more than one a match
Ace80 seen1.28one every 78 rounds0.25one every 4.1 matches

05Knife and Zeus kills

KNIFE KILLS
0.2%1 in 501 kills
ZEUS KILLS
<0.1%1 in 1,351 kills

Rare kills

Rare kills as a share of all kills (Premier and Competitive matches since launch)
KillShare of kills
Noscope (sniper rifle, unscoped)0.4%1 in 270 kills
Wallbang (through a wall or object)3.0%1 in 34 kills
Through smoke4.4%1 in 23 kills
While blind (flashed)0.3%1 in 360 kills
Airborne (killer in the air)0.3%1 in 323 kills

06Side win rates

The share of rounds each side won, and how often the bomb was planted (out of the rounds where we know whether it was).

CT ROUND WINS
53%of 6,268 rounds
T ROUND WINS
47%of 6,268 rounds
BOMB PLANTED
47%of 5,352 rounds
Round win rate per side by map (Premier and Competitive matches since launch)
MapRoundsCT winsT wins
Dust II1,74853%47%
Mirage1,45154%46%
Ancient69553%47%
Nuke54555%45%
Anubis55351%49%
Inferno55654%46%

– = fewer than 300 rounds on that map.

08Methodology

All Premier and Competitive matches since launch (27 Sep 2026): 325 matches, 6,268 rounds and 44,596 kills. The default view counts Premier and Competitive matches together; the switch at the top shows Premier, Competitive or Wingman on its own. Every player in each demo counts, and only totals are published: no names, no profiles.

A weekly issue covers every match played since the issue before it (Issue 1: since launch), up to its release: every Monday at 06:00 UTC, or earlier when we close a week by hand. An issue doesn't change after its release: matches parsed later for its period stay out of it (they still count in the all-time numbers). Times are UTC.

  • Left out: other game modes, warmup, rounds that never finished and rounds ended by a surrender vote. Valve matchmaking has no knife rounds.
  • A kill is a death dealt by an enemy. Team kills, suicides and deaths to the world (a fall, for example) count as deaths only.
  • Live numbers refresh hourly; new demos join as they're parsed. Positions and bomb plants come from demos parsed since gatherer 0.3.4; older matches were backfilled from their stored kills and rounds.

A number needs a minimum sample before it shows; below it, the cell shows a dash and the section says so once. The minimums are the same for an issue as for all time, so a quiet week shows more dashes.

Clutch odds (each cell)
30 situations
Side win rates, bomb plants
300 rounds
Multi-kills and aces
1,000 rounds
Kill shares, headshot rate
2,000 kills
A weapon's headshots and distance
100 kills with it
Heatmaps
300 positioned kills
A map in the by-map tables
20 matches

09Cite this data

Quoting these numbers? Please credit killcam.gg with a link to this page, and note the date: they change as new matches come in.

PLAIN TEXT
Source: killcam.gg CS2 stats, all matches since launch, https://killcam.gg/stats/all-time (retrieved 11 Oct 2026)
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<a href="https://killcam.gg/stats/all-time">CS2 stats by killcam.gg</a>