Inferno stats
All Premier and Competitive matches on Inferno since launch (27 Sep 2026): 27 matches. What they say about clutch odds, which side wins, the weapons that get the kills and where players die.
01Heatmap
Kills show where attackers stood, deaths where victims fell: the newest 50,000 kills with positions, from demos parsed since gatherer 0.3.4. Radar image: CS Demo Manager (MIT licence).
02Embed this heatmap
Paste this into any page to show the Inferno death heatmap; it updates as new matches come in.
<img src="https://killcam.gg/stats/inferno/heatmap.svg?kind=deaths" width="800" height="800" alt="CS2 Inferno death heatmap" loading="lazy">
<p><a href="https://killcam.gg/stats/inferno">CS2 Inferno heatmap by killcam.gg</a></p>03Clutch odds
How often the last player alive on a side still wins the round on Inferno, by how many enemies were alive then.
| Clutch | Overall | CT | T |
|---|---|---|---|
| 1v1 | 57%out of n=109 | 59%out of n=54 | 55%out of n=55 |
| 1v2 | 19%out of n=170 | 20%out of n=82 | 18%out of n=88 |
| 1v3 | 7.6%out of n=172 | 10%out of n=79 | 5.4%out of n=93 |
| 1v4 | 3.3%out of n=150 | 3.0%out of n=66 | 3.6%out of n=84 |
| 1v5 | 1.7%out of n=60 | Too few yetout of n=26 | 0.0%out of n=34 |
n = clutch situations; – = fewer than 30, too few for a number.
04Side win rates
The share of rounds each side won on Inferno, and how often the bomb went down.
- CT ROUND WINS
- 54%of 556 rounds
- T ROUND WINS
- 46%of 556 rounds
- BOMB PLANTED
- 42%of 387 rounds
05Weapons
| Weapon | Kill share | Headshots | Avg distance |
|---|---|---|---|
| AK-471,121 kills | 29% | 45% | 15.9 m |
| M4A1-S561 kills | 14% | 35% | 16.0 m |
| AWP451 kills | 12% | 13% | 25.1 m |
| M4A4294 kills | 7.5% | 37% | 16.0 m |
| USP-S205 kills | 5.2% | 72% | 16.3 m |
| Galil AR196 kills | 5.0% | 32% | 15.3 m |
| Glock-18183 kills | 4.7% | 55% | 13.9 m |
| Desert Eagle116 kills | 3.0% | 71% | 18.1 m |
| MP994 kills | 2.4% | Too few yet | Too few yet |
| MAC-1093 kills | 2.4% | Too few yet | Too few yet |
06Aces and multi-kills
| Kills | Per 100 rounds | Per match |
|---|---|---|
| 2K694 seen | Too few yet | Too few yet |
| 3K218 seen | Too few yet | Too few yet |
| 4K51 seen | Too few yet | Too few yet |
| Ace7 seen | Too few yet | Too few yet |
07Trends
Trends appear once Issue 2 is out: one point per weekly issue.
08Recent public clips on Inferno
09How it's counted
All Premier and Competitive matches on Inferno since launch (27 Sep 2026): 27 matches; every player in each demo counts and only totals are shown. Numbers refresh hourly, and below their minimum sample a cell shows a dash. What counts and what doesn't is in the methodology.
All CS2 stats →